A desktop game featuring a ghost named Gusto, who is trapped in the underworld. Navigate through the various levels to help Gusto escape the dark underworld. 
Gusto was created during a semester long (15 week) class project. Our goal was to create a unique game concept, progressive level design, and captivating screens, UI, and HUD elements in order to create a fun and entertaining game for players. I served as the UX/UI designer on the team consisting of: me, one character designer, and four developers.
My duties for this project included designing the menu screens, heads up display (HUD), gameplay elements, logo and promotional material as well as contributing to the game-play, level design, and challenges. Through the project I worked closely with the character designer to create a consistent story, and to maintain consistent visual identity. I worked with the developers to understand our technical limitations, and how best to strengthen our team work flow. 
Through user testing, and working through an iterative design process, I learned a lot about how gamers think, what they want in a game, and what goes into making an intuitive yet challenging game. 
Helping Hands
I founded Helping Hands in 2015. For a long time, it was one of my passion projects. 
The goal of the Helping Hands initiative was to give kids access to affordable and reliable 3D printed prosthetics in the hope of enabling the people of our future. One in every 1,000 infants is born with missing fingers. Others lose fingers and hands to injury. While a typical prosthetic hand can cost about $40,000, a 3D printed hand can cost about 10 dollars. 3D printed hands can also be re-scaled and re-designed to fit the child as they grow. 
Helping Hands was entered in Cornell's new venture plan competition in 2016 and placed third. Helping Hands was also awarded scholarship twice through Cornell University. 
Read more on Helping Hands and the competition in Cornell Information Science's article on Helping Hands Here.
As the Design Lead for the East Coast Asian American Student Union (ECAASU) 2018 conference I led a team of student designers in designing promotional graphics, apparel, pamphlets, brochures, banners, informational material, and social media material. 
Being a part of the ECAASU 2018 conference team was an experience I am incredibly grateful for and am proud of. 
The conference was hosted at Cornell in March of 2018. Over 1,000 students from all over America came to learn about and celebrate Asian American heritage. 
Visit to view the 2018 site I helped design and develop.
Ever since I was young I've always been drawn to photography and the art of photo editing. Taking and editing photos is a hobby I continue to dabble in as much as I can. 
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